Temporal brings events, world state, and narrative context into a shared model, then gives characters, factions, and locations their own understanding of that world. The result is a foundation for believable reactions to even a character-level event which can ripple outward through the people, places, and systems it affects.
Projects and products
Build deep foundations.
Aim for the stars.
One studio to carry the vision
Timewright Labs and Timewright Games are meant to strengthen what the other can become
Timewright Labs
Build tools that make the difficult possible.
Software, systems, and experiments built around problems that need better solutions.
Labs
Tools make more ambitious experiences possible. Games give those tools a reason to become exceptional.
GamesTimewright Games
Create experiences worth remembering.
Games can range from short, respectful learning moments to long-horizon worlds. The scale changes, but the standard will not.
Twice Cursed
A horde-scale rhythm-action game about an ancient Egyptian king trapped between two forms of undeath, searching for a cure so he can finally die.